![]() Each site is open from two angles, which makes mid-control crucial on the map. It is also one of the first maps introduced in the game. Before the existence of Omega Earth was revealed, Jett had a scrapped quote talking about how people thought Venice was her fault, alluding to the fact that it wasn't α-Jett but Ω-Jett who had caused the disaster.Ascent is one of the easiest map to learn in Valorant.It is presumed that Ω-Jett was able to plant and detonate a spike in Venice.The lead-up and fallout of this event have been shown in the cinematic DUELISTS and DUALITY, respectively Ascent is a part of Venice that rose out of the ground after a spike detonation.It is most likely a reference to the "Unbench the Kench" meme. At Mid Bottom, there is a park bench themed after Tahm Kench from League of Legends.Its later release date than the Beta maps was likely due to the map going through a lot of iteration. The B site for Ascent appear to be similar to the Practice Map's Bomb Plant Practice.Ascent contains landmarks from Venice such as St.Fixed several spots where weapons were falling through the world and issues with wall penetration.Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker).Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places.Fixed an issue where players could sandwich themselves in between Sage's wall and mechanical doors.One crate on A site is no longer pennable, this is to create a safer position on site for defenders.B orb can now be taken from the lower box (previously, you had to double jump up to the box to get it).Can no longer break the door at Market by using an ability on the wall to the side of it.Raze's Boom Bot) will not break through on contact with the glass. Sova's Owl Drone) or mobile abilities deployed on the ground that the agent doesn't control further (e.g. Any abilities that an agent has to possess to use (e.g. It will be immediately destroyed upon contact with any bullets, ability projectiles, or other abilities that an agent can guide through the glass (e.g. They can eventually be destroyed to allow players to wallbang through these walls for the rest of the round.Ī Window also has a destructible glass pane looking into A Garden. The panels however have 400 HP each and can be damaged, with colored indicators on them implying how much health they have left (starts blue, then turns yellow and then red as they take more damage). Whilst intact, they absorb damage and cannot be penetrated by gunfire. The two walls separating Courtyard from Link also have a destructible panel each to cover them. Once destroyed, the doorway remains permanently open for the rest of the round. These doors are impenetrable while closed but have 500 HP, allowing players to damage and eventually destroy them. Players can use a switch on the site side of the door (Next to the door on A and on a table in Toolshed on B) to close or open the door. Each site has one door (A Link for A and Market for B) that is opened at the start of each round. Ascent's features include mechanical doors leading into its spike sites.
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