įounded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. Highlights in this release include improved usability, continued development of the Canvas rendering toolkit, and improved scenery rendering.Ī list of major changes can be found at. This new version contains many exciting new features, enhancements and bug fixes. The FlightGear development team is happy to announce the v2.12 release of FlightGear, the free, open-source flight simulator. Update: FlightGear v2.12.1 (a bug fix release) is now available for download! Septem– FlightGear v2.12 is Released! Stay tuned as we fly towards the next release! * user-controlled moonlight effect for the Atmospheric Light Scattering framework * new regional textures for Scandinavia, Ascension Island and Corsica You’ll never enjoy bad visibility this much! The Atmospheric Light Scattering framework now comes with an improved way to render fog patches and variations in fog layer altitude, combined with even more impressive lighting of fog in low sun. This feature is runtime-switchable from the default scenery rendering.įor some 3d applications, fog may just be a device to hide the terrain in the distance, but in Flightgear rendering fog and haze is taken quite seriously. The input data can come from a variety of sources including web mapping services or local source data (e.g. Once enabled, osgEarth renders the terrain scene by building the textured geometry at runtime from raw source imagery and elevation data. Shown here is the new PFD and ND of the Boeing-747-400 as an example.Įxplore the scenery textured by aerial imagery!Īn experimental implementation of generic phototextured terrain using osgEarth is now on the way and might make it into the 3.0 release. The canvas 2d rendering technology allows the creation of more realistic glass cockpits with complicated instruments. Some recent addition to the list of Flightgear aircraft, the new Boeing 707 (shown above) and the Robin DR400 Dauphin (a single propeller engine plane) impress with impressively detailed modelling of the cockpit, plenty of attention to realistic flight dynamics and especially in the case of the 707 a sometimes frustratingly realistic level of systems modelling. Combined with the hires procedural terrain texturing options, you can start exploring the scenery from quite a different perspective and walk into your favourite virtual airport bar after a long and exhausting flight.Įnjoy a few new, highly detailed airplanes! This effectively allows adventure-game like scenarios in Flightgear such as The evil Graveyard where the walker also interacts with the scenery. The walker project allows to leave an aircraft and explore the scenery on foot. The effect combines with the other variations in water color based on weather and base color due to algae or mud content. Especially in the Caribbean, this corresponds to a significant improvement in visual quality. Especially in the CORINE covered regions, this leads to a much better visual appearance.Įnjoy watching the shallows around tropical islands in fine weather!Īt high quality levels of the water shader, a global water depth map is now used to change the water color in the shallow regions around islands and close to the coast. This scenery makes use of CORINE data in Europe, utilizes other custom enhancements elsewhere in the world, brings new and improved airport layouts and includes roads and other line data from the Open Street Map project. The next generation scenery has finally arrived!Īfter long years of waiting, a new version of the world-wide scenery shipped with Flightgear is now being rolled out. Flightgear is constantly under development and as the feature freeze for the next 3.0 release approaches, it is becoming increasingly clear what the next version will have to offer to users:
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